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Re: larger view****t than device context (DC)?

by fungus <openglMYSOCKS@[EMAIL PROTECTED] > Jun 30, 2008 at 09:55 AM

On Jun 30, 12:06=A0pm, GAD Zombie <zom...@[EMAIL PROTECTED]
> wrote:
> Wolfgang Draxinger pisze:
>
> > Three ways of solution:
> > * Get a larger window
> > * Use a PBuffer with the desired size
> > * Use a Frame Buffer Object with the desierd size
>
> Thanks. I used FBO and it works perfect! I hope it won't be slower or
> harder to use on other machines. Do you know that FBO could work slow on
> some graphics cards?
>

Be very careful when using FBO in programs which will be
used by the general public. There's an awful lot of graphics
cards which don't sup****t it (eg. Intel doesn't sup****t it on
any chipset, and they're the most common graphics in the
wild).

For programs which have to work everywhere use the pbuffer
extension instead.


--
<\___/>
/ O O \
\_____/  FTB.     Remove my socks for email address.
 




 7 Posts in Topic:
larger viewport than device context (DC)?
GAD Zombie <zombie@[EM  2008-06-30 10:16:31 
Re: larger viewport than device context (DC)?
Wolfgang Draxinger <wd  2008-06-30 10:44:14 
Re: larger viewport than device context (DC)?
GAD Zombie <zombie@[EM  2008-06-30 12:06:02 
Re: larger viewport than device context (DC)?
Wolfgang Draxinger <wd  2008-06-30 12:39:09 
Re: larger viewport than device context (DC)?
fungus <openglMYSOCKS@  2008-06-30 09:55:58 
Re: larger viewport than device context (DC)?
GAD Zombie <zombie@[EM  2008-07-01 10:50:27 
Re: larger viewport than device context (DC)?
fungus <openglMYSOCKS@  2008-07-01 02:08:57 

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