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Re: larger view****t than device context (DC)?

by Wolfgang Draxinger <wdraxinger@[EMAIL PROTECTED] > Jun 30, 2008 at 10:44 AM

GAD Zombie wrote:

> It works great, but part of screen is black. The part larger
> than window.

The view****t just selects where in the window to render to. It
doesn't allocate the actual space. Actually, only the parts of
the window visible to the user are rendered, so anything
overlapping the window will mess up the results there, too.

Three ways of solution:
* Get a larger window
* Use a PBuffer with the desired size
* Use a Frame Buffer Object with the desierd size

Wolfgang Draxinger
-- 
E-Mail address works, Jabber: hexarith@[EMAIL PROTECTED]
 ICQ: 134682867
 




 7 Posts in Topic:
larger viewport than device context (DC)?
GAD Zombie <zombie@[EM  2008-06-30 10:16:31 
Re: larger viewport than device context (DC)?
Wolfgang Draxinger <wd  2008-06-30 10:44:14 
Re: larger viewport than device context (DC)?
GAD Zombie <zombie@[EM  2008-06-30 12:06:02 
Re: larger viewport than device context (DC)?
Wolfgang Draxinger <wd  2008-06-30 12:39:09 
Re: larger viewport than device context (DC)?
fungus <openglMYSOCKS@  2008-06-30 09:55:58 
Re: larger viewport than device context (DC)?
GAD Zombie <zombie@[EM  2008-07-01 10:50:27 
Re: larger viewport than device context (DC)?
fungus <openglMYSOCKS@  2008-07-01 02:08:57 

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