Talk About Network

Google


Register and Login
Nick
Password
Register create new account Sign up is FREE and you can post replies, new topics, bookmark posts and more!
Recover lost password


Graphics > OpenGL 3D API > Re: How to use ...
Latest [ Topics | Posts ] Archive Post A New Topic Post a Reply
<< Topic < Post Post 2 of 2 Topic 4811 of 5041
Post > Topic >>

Re: How to use a bitmap as the background image

by fungus <openglMYSOCKS@[EMAIL PROTECTED] > Jun 27, 2008 at 06:51 AM

On Jun 27, 1:22=A0pm, king...@[EMAIL PROTECTED]
 wrote:
>
> The question is: can the method 1] be faster than the method 2] and
> how can i implement the method 1]? I would like to be sure that the
> correspondence is 1:1: a pixel of the background bitmap (the texture)
> is mapped to a pixel of the backbuffer.
>

Make sure you have disabled all mipmapping/filtering/blending.


--
<\___/>
/ O O \
\_____/  FTB.     Remove my socks for email address.
 




 2 Posts in Topic:
How to use a bitmap as the background image
kingpin@[EMAIL PROTECTED]  2008-06-27 04:22:05 
Re: How to use a bitmap as the background image
fungus <openglMYSOCKS@  2008-06-27 06:51:49 

Post A Reply:
  Go here to Signup

AddThis Feed Button


About - Advertising - Contact - Frequently Asked Questions - Privacy Policy - Terms of Use - Signup

Contact
tan12V112 Tue Dec 2 0:03:18 CST 2008.