by fungus <openglMYSOCKS@[EMAIL PROTECTED]
>
Jun 27, 2008 at 06:51 AM
On Jun 27, 1:22=A0pm, king...@[EMAIL PROTECTED]
wrote:
>
> The question is: can the method 1] be faster than the method 2] and
> how can i implement the method 1]? I would like to be sure that the
> correspondence is 1:1: a pixel of the background bitmap (the texture)
> is mapped to a pixel of the backbuffer.
>
Make sure you have disabled all mipmapping/filtering/blending.
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