by Turbo <nospam@[EMAIL PROTECTED]
>
Jun 24, 2008 at 02:30 PM
vickoda wrote:
> Hi,
>
> I would like to get your view explaining the difference in using PBO
> vs FBO.
>
> I'm transferring many textures to the GPU (and voluemes as sets of
> textures) and i'm using FBO in order to render results of screen (i
> iterate on the textures). I then read back the results by glReadPixels
> for each result texture (from the FBO)
>
> I would like to know if by using PBO i can accelerate the data
> transfer to the card and enhance performance ?
>
> Thanks
> M.
If I remember correctly, FBO don't allow the use of FSAA, PBO yes.