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Graphics > OpenGL 3D API > Re: PBO vs FBO
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Re: PBO vs FBO

by Turbo <nospam@[EMAIL PROTECTED] > Jun 24, 2008 at 02:30 PM

vickoda wrote:
> Hi,
> 
> I would like to get your view explaining the difference in using PBO
> vs FBO.
> 
> I'm transferring many textures to the GPU (and voluemes as sets of
> textures) and i'm using FBO in order to render results of screen (i
> iterate on the textures). I then read back the results by glReadPixels
> for each result texture (from the FBO)
> 
> I would like to know if by using PBO i can accelerate the data
> transfer to the card and enhance performance ?
> 
> Thanks
> M.

If I remember correctly, FBO don't allow the use of FSAA, PBO yes.
 




 9 Posts in Topic:
PBO vs FBO
vickoda <moti.meir@[EM  2008-06-23 02:04:31 
Re: PBO vs FBO
fungus <openglMYSOCKS@  2008-06-23 03:34:55 
Re: PBO vs FBO
Arne Schmitz <arne.sch  2008-06-26 14:48:21 
Re: PBO vs FBO
vickoda <moti.meir@[EM  2008-06-23 04:14:39 
Re: PBO vs FBO
"jbwest" <jb  2008-06-23 12:06:07 
Re: PBO vs FBO
Turbo <nospam@[EMAIL P  2008-06-24 14:30:33 
Re: PBO vs FBO
fungus <openglMYSOCKS@  2008-06-24 06:24:24 
Re: PBO vs FBO
fungus <openglMYSOCKS@  2008-06-26 07:10:59 
Re: PBO vs FBO
Arne Schmitz <arne.sch  2008-06-27 17:24:59 

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