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Graphics > OpenGL 3D API > Re: PBO vs FBO
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Re: PBO vs FBO

by fungus <openglMYSOCKS@[EMAIL PROTECTED] > Jun 23, 2008 at 03:34 AM

On Jun 23, 11:04=A0am, vickoda <moti.m...@[EMAIL PROTECTED]
> wrote:
> Hi,
>
> I would like to get your view explaining the difference in using PBO
> vs FBO.
>

One is more modern (FBO).

PBO works everywhere, FBO only works on newer cards.

> I would like to know if by using PBO i can accelerate the data
> transfer to the card and enhance performance ?
>

No. Video memory is video memory no matter how
it's allocated.


If there's a speed difference between the two you
see it's in the binding (FBO avoids wglMakeCurrent())
not the data transfer.


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 9 Posts in Topic:
PBO vs FBO
vickoda <moti.meir@[EM  2008-06-23 02:04:31 
Re: PBO vs FBO
fungus <openglMYSOCKS@  2008-06-23 03:34:55 
Re: PBO vs FBO
Arne Schmitz <arne.sch  2008-06-26 14:48:21 
Re: PBO vs FBO
vickoda <moti.meir@[EM  2008-06-23 04:14:39 
Re: PBO vs FBO
"jbwest" <jb  2008-06-23 12:06:07 
Re: PBO vs FBO
Turbo <nospam@[EMAIL P  2008-06-24 14:30:33 
Re: PBO vs FBO
fungus <openglMYSOCKS@  2008-06-24 06:24:24 
Re: PBO vs FBO
fungus <openglMYSOCKS@  2008-06-26 07:10:59 
Re: PBO vs FBO
Arne Schmitz <arne.sch  2008-06-27 17:24:59 

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