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Graphics > OpenGL 3D API > PBO vs FBO
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PBO vs FBO

by vickoda <moti.meir@[EMAIL PROTECTED] > Jun 23, 2008 at 02:04 AM

Hi,

I would like to get your view explaining the difference in using PBO
vs FBO.

I'm transferring many textures to the GPU (and voluemes as sets of
textures) and i'm using FBO in order to render results of screen (i
iterate on the textures). I then read back the results by glReadPixels
for each result texture (from the FBO)

I would like to know if by using PBO i can accelerate the data
transfer to the card and enhance performance ?

Thanks
M.
 




 9 Posts in Topic:
PBO vs FBO
vickoda <moti.meir@[EM  2008-06-23 02:04:31 
Re: PBO vs FBO
fungus <openglMYSOCKS@  2008-06-23 03:34:55 
Re: PBO vs FBO
Arne Schmitz <arne.sch  2008-06-26 14:48:21 
Re: PBO vs FBO
vickoda <moti.meir@[EM  2008-06-23 04:14:39 
Re: PBO vs FBO
"jbwest" <jb  2008-06-23 12:06:07 
Re: PBO vs FBO
Turbo <nospam@[EMAIL P  2008-06-24 14:30:33 
Re: PBO vs FBO
fungus <openglMYSOCKS@  2008-06-24 06:24:24 
Re: PBO vs FBO
fungus <openglMYSOCKS@  2008-06-26 07:10:59 
Re: PBO vs FBO
Arne Schmitz <arne.sch  2008-06-27 17:24:59 

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tan12V112 Fri Nov 21 6:30:28 CST 2008.