Hi,
I would like to get your view explaining the difference in using PBO
vs FBO.
I'm transferring many textures to the GPU (and voluemes as sets of
textures) and i'm using FBO in order to render results of screen (i
iterate on the textures). I then read back the results by glReadPixels
for each result texture (from the FBO)
I would like to know if by using PBO i can accelerate the data
transfer to the card and enhance performance ?
Thanks
M.