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Graphics > OpenGL 3D API > Re: glTranslate...
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Re: glTranslatef and coordinate system

by Wolfgang Draxinger <wdraxinger@[EMAIL PROTECTED] > Jun 20, 2008 at 09:48 PM

Medvedev wrote:

>               +y
>               |
>               |
>               | __ __ __ +x
>              /
>            /
>          /
>        +z
> 
> please , i want to know if the coordinate system we are working
> on opengl in organized in the above way
> because when i do:

Yes. OpenGL uses a right handed coordinate system. Where's the
problem.

There's no law, that forces that all coordinate system must be
defined in the same way. OpenGL uses a RHS by definition. That's
it. Direct3D uses a LHS. So what?

Wolfgang Draxinger
-- 
E-Mail address works, Jabber: hexarith@[EMAIL PROTECTED]
 ICQ: 134682867
 




 3 Posts in Topic:
glTranslatef and coordinate system
Medvedev <3D.v.World@[  2008-06-20 11:58:07 
Re: glTranslatef and coordinate system
Medvedev <3D.v.World@[  2008-06-20 12:36:17 
Re: glTranslatef and coordinate system
Wolfgang Draxinger <wd  2008-06-20 21:48:46 

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