by Wolfgang Draxinger <wdraxinger@[EMAIL PROTECTED]
>
Jun 20, 2008 at 09:48 PM
Medvedev wrote:
> +y
> |
> |
> | __ __ __ +x
> /
> /
> /
> +z
>
> please , i want to know if the coordinate system we are working
> on opengl in organized in the above way
> because when i do:
Yes. OpenGL uses a right handed coordinate system. Where's the
problem.
There's no law, that forces that all coordinate system must be
defined in the same way. OpenGL uses a RHS by definition. That's
it. Direct3D uses a LHS. So what?
Wolfgang Draxinger
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