by fungus <openglMYSOCKS@[EMAIL PROTECTED]
>
Jun 17, 2008 at 10:41 AM
On Jun 17, 7:39 pm, fungus <openglMYSO...@[EMAIL PROTECTED]
> wrote:
> different alpha values
>
In fact you don't need alpha because the texture values
are multiplied by the polygon color. Just set your alpha
function to "add" and use polygon color to control things.
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