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Re: Visible triangles when using GL_QUADS?

by fungus <openglMYSOCKS@[EMAIL PROTECTED] > Jun 14, 2008 at 04:18 PM

On Jun 15, 1:09 am, parks <donovan.pa...@[EMAIL PROTECTED]
> wrote:
> glEnable(GL_POLYGON_SMOOTH);

The problem is the GL_POLYGON_SMOOTH.

I really wouldn't enable this.... it doesn't do what you
think it does and it's been made obsolete by full screen
antialiasing (which almost all graphics cards sup****t
these days).


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 3 Posts in Topic:
Visible triangles when using GL_QUADS?
parks <donovan.parks@[  2008-06-14 16:09:06 
Re: Visible triangles when using GL_QUADS?
fungus <openglMYSOCKS@  2008-06-14 16:18:17 
Re: Visible triangles when using GL_QUADS?
parks <donovan.parks@[  2008-06-14 17:58:13 

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