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Graphics > OpenGL 3D API > Re: GENERATE_MI...
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Re: GENERATE_MIPMAP_SGIS

by "Dave Eberly" <dNOSPAMeberly@[EMAIL PROTECTED] > Jun 13, 2008 at 02:32 AM

"fungus" <openglMYSOCKS@[EMAIL PROTECTED]
> wrote in message 
news:11c1cf89-cabf-478d-a2c9-af67e16617a9@[EMAIL PROTECTED]
> On Jun 13, 1:09 am, Makhno <r...@[EMAIL PROTECTED]
> wrote:
>> Any ideas as to my failure?
>>
>
> GENERATE_MIPMAP_SGIS doesn't work with compressed
> textures.

Even if it did, you probably do not want the results.  The
mipmaps would be generated from already (lossy) compressed
data.  That means uncompressing the data, computing the
mipmaps, and compressing each level.  Better is to compute
the mipmaps for the original data, build your own mipmap
chain, and compress each level.

--
Dave Eberly
http://www.geometrictools.com
 




 3 Posts in Topic:
GENERATE_MIPMAP_SGIS
Makhno <root@[EMAIL PR  2008-06-13 00:09:19 
Re: GENERATE_MIPMAP_SGIS
fungus <openglMYSOCKS@  2008-06-13 00:01:58 
Re: GENERATE_MIPMAP_SGIS
"Dave Eberly" &  2008-06-13 02:32:10 

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tan12V112 Fri Nov 21 6:37:17 CST 2008.