"fungus" <openglMYSOCKS@[EMAIL PROTECTED]
> wrote in message
news:11c1cf89-cabf-478d-a2c9-af67e16617a9@[EMAIL PROTECTED]
> On Jun 13, 1:09 am, Makhno <r...@[EMAIL PROTECTED]
> wrote:
>> Any ideas as to my failure?
>>
>
> GENERATE_MIPMAP_SGIS doesn't work with compressed
> textures.
Even if it did, you probably do not want the results. The
mipmaps would be generated from already (lossy) compressed
data. That means uncompressing the data, computing the
mipmaps, and compressing each level. Better is to compute
the mipmaps for the original data, build your own mipmap
chain, and compress each level.
--
Dave Eberly
http://www.geometrictools.com


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