Talk About Network

Google





Graphics > OpenGL 3D API > Re: Opengl rend...
Latest [ Topics | Posts ] Archive Post A New Topic Post a Reply
<< Topic < Post Post 6 of 8 Topic 4787 of 5061
Post > Topic >>

Re: Opengl rendering

by Andy V <nobody@[EMAIL PROTECTED] > Jun 11, 2008 at 07:03 PM

shreejanshrestha@[EMAIL PROTECTED]
 wrote:
> Thanks Andy V............
> 
> I have changed the program to capture the back buffer and used the
> SetDIBitsToDevice(...)  function to paint at OnDraw() of the view. Its
> like it have worked for my NVIDIA. But have to try on some ATI
> hardware. May be there will be the case of you mentioned. Anyway I
> tried to search for some references for pBuffer. If my currrent
> implemention donot work on other hardware then I will have to use
> pBuffer thing. Also if you have any code snippets or good reference
> about pBuffer then please help me.

There are lots of references for pBuffers on the web; I don't have any 
programs to share -- sorry.

--
Andy V
 




 8 Posts in Topic:
Opengl rendering
shreejanshrestha@[EMAIL P  2008-06-10 03:43:42 
Re: Opengl rendering
fungus <openglMYSOCKS@  2008-06-10 04:58:27 
Re: Opengl rendering
shreejanshrestha@[EMAIL P  2008-06-10 10:05:29 
Re: Opengl rendering
Andy V <nobody@[EMAIL   2008-06-10 20:46:29 
Re: Opengl rendering
shreejanshrestha@[EMAIL P  2008-06-10 22:03:56 
Re: Opengl rendering
Andy V <nobody@[EMAIL   2008-06-11 19:03:38 
Re: Opengl rendering
fungus <openglMYSOCKS@  2008-06-11 18:28:14 
Re: Opengl rendering
fungus <openglMYSOCKS@  2008-06-11 18:30:28 

Post A Reply:
  Go here to Signup

AddThis Feed Button


About - Advertising - Contact - Frequently Asked Questions - Privacy Policy - Terms of Use - Signup

Contact
localhost-V2008-12-19 Wed Jan 7 14:09:07 PST 2009.