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Re: Opengl rendering

by shreejanshrestha@[EMAIL PROTECTED] Jun 10, 2008 at 10:03 PM

Thanks Andy V............

I have changed the program to capture the back buffer and used the
SetDIBitsToDevice(...)  function to paint at OnDraw() of the view. Its
like it have worked for my NVIDIA. But have to try on some ATI
hardware. May be there will be the case of you mentioned. Anyway I
tried to search for some references for pBuffer. If my currrent
implemention donot work on other hardware then I will have to use
pBuffer thing. Also if you have any code snippets or good reference
about pBuffer then please help me.
 




 8 Posts in Topic:
Opengl rendering
shreejanshrestha@[EMAIL P  2008-06-10 03:43:42 
Re: Opengl rendering
fungus <openglMYSOCKS@  2008-06-10 04:58:27 
Re: Opengl rendering
shreejanshrestha@[EMAIL P  2008-06-10 10:05:29 
Re: Opengl rendering
Andy V <nobody@[EMAIL   2008-06-10 20:46:29 
Re: Opengl rendering
shreejanshrestha@[EMAIL P  2008-06-10 22:03:56 
Re: Opengl rendering
Andy V <nobody@[EMAIL   2008-06-11 19:03:38 
Re: Opengl rendering
fungus <openglMYSOCKS@  2008-06-11 18:28:14 
Re: Opengl rendering
fungus <openglMYSOCKS@  2008-06-11 18:30:28 

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