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Graphics > OpenGL 3D API > Textures
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Textures

by sid <siddharthdeokar@[EMAIL PROTECTED] > Jun 10, 2008 at 12:35 PM

I have a texture of size width*height in format GL_RGBA, which I use
to store vertex data (x,y,z,w) for each vertex. I have width*height
number of vertices. Now I want to create a buffer which will store the
x value of each vertex from the texture.
I want this to be done on the gpu only. Is there any way to do this ?
 




 2 Posts in Topic:
Textures
sid <siddharthdeokar@[  2008-06-10 12:35:33 
Re: Textures
Paul Geisler <paul.gei  2008-06-27 02:11:00 

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tan12V112 Tue Oct 7 14:03:22 CDT 2008.