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Graphics > OpenGL 3D API > Re: pixel shade...
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Re: pixel shader for full screen?

by GAD Zombie <zombie@[EMAIL PROTECTED] > Jun 9, 2008 at 01:41 PM

fungus pisze:
> Make a texture the same size as the screen and
> render to that. Now draw a quad with this texture
> and your effect shader.
> 
> This is how most games render the view these days,
> that's how they do ****mmer over "hot" things, etc.

Right. It was so easy.... :) Thanks!
I'll try that!

G.
 




 3 Posts in Topic:
pixel shader for full screen?
GAD Zombie <zombie@[EM  2008-06-09 13:34:51 
Re: pixel shader for full screen?
fungus <openglMYSOCKS@  2008-06-09 04:41:02 
Re: pixel shader for full screen?
GAD Zombie <zombie@[EM  2008-06-09 13:41:39 

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tan12V112 Fri Nov 21 6:42:12 CST 2008.