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Graphics > OpenGL 3D API > Re: pixel shade...
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Re: pixel shader for full screen?

by fungus <openglMYSOCKS@[EMAIL PROTECTED] > Jun 9, 2008 at 04:41 AM

On Jun 9, 1:34 pm, GAD Zombie <zom...@[EMAIL PROTECTED]
> wrote:
> Hi
> As far as I know, pixel shader lets me to modify texels drawn in the
> texture on vertex. But how should I made it, when I wish to make a
> shader program to make effect for full screen. Let's say I wish to make
> screen black & white or change visible resolution or other effect for
> full screen. I wish to normally draw my 3D scene and make it looks
> different using some effect.
>

Make a texture the same size as the screen and
render to that. Now draw a quad with this texture
and your effect shader.

This is how most games render the view these days,
that's how they do ****mmer over "hot" things, etc.


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 3 Posts in Topic:
pixel shader for full screen?
GAD Zombie <zombie@[EM  2008-06-09 13:34:51 
Re: pixel shader for full screen?
fungus <openglMYSOCKS@  2008-06-09 04:41:02 
Re: pixel shader for full screen?
GAD Zombie <zombie@[EM  2008-06-09 13:41:39 

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tan12V112 Fri Nov 21 5:00:28 CST 2008.