by Philipp Klaus Krause <pkk@[EMAIL PROTECTED]
>
Jun 6, 2008 at 11:59 PM
upquark schrieb:
> Hi all,
>
> It is probably a newbie question as I am beginning to learn OpenGL.
>
> Is it possible to implement custom interpolation scheme for OpenGL
> textures? For example, if I wanted my textures to use bi-cubic
> interpolation, is it possible to plug a bicubic interpolation routine
> into OpenGL?
Not directly. However you could do unfiltered texture lookups (disabling
all interpolation) from a shader with texture coordinates changed to get
the samples you need and then do the bicubic interpolation in the shader.
Philipp