by Chris Forone <4one@[EMAIL PROTECTED]
>
Jun 6, 2008 at 10:11 PM
fungus schrieb:
> On Jun 6, 4:33 pm, upquark <pankaj.d...@[EMAIL PROTECTED]
> wrote:
>> Is it possible to implement custom interpolation scheme for OpenGL
>> textures? For example, if I wanted my textures to use bi-cubic
>> interpolation, is it possible to plug a bicubic interpolation routine
>> into OpenGL?
>>
>
> No.
>
>
> --
> <\___/>
> / O O \
> \_____/ FTB. Remove my socks for email address.
Maybe with your own pixelshader?