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Re: dual screen OpenGL

by "Serve Lau" <nihao@[EMAIL PROTECTED] > Jun 5, 2008 at 08:51 AM

"jbwest" <jbwest@[EMAIL PROTECTED]
> schreef in bericht 
news:zsWdnZV8pau_q9rVnZ2dnUVZ_h3inZ2d@[EMAIL PROTECTED]
>> so the render function would look like this in pseudo:
>>
>> select_context(screen1)
>> draw_scene1()
>>
>> select_context(screen2)
>> draw_scene2()
>>
>>
>> the screen are unrelated, different things will be rendered not one
scene 
>> over 2 screens
>>
>
> Yes, but, almost all Nvidia and ATI accelerated cards have native 
> dual-screen sup****t where the pair of screens is treated as one jumbo 
> framebuffer. Don't usually have to mess with multiple anything, just
treat 
> 2 screens as one extra-wide (or tall) one.

I see, but this will be for an embedded system. I dont know what videocard

we will have but I'm pretty sure there will be 2 in the machine.
 




 11 Posts in Topic:
dual screen OpenGL
"Serve Lau" <  2008-06-04 13:11:38 
Re: dual screen OpenGL
Wolfgang Draxinger <wd  2008-06-04 13:15:31 
Re: dual screen OpenGL
"Serve Lau" <  2008-06-04 14:36:51 
Re: dual screen OpenGL
Wolfgang Draxinger <wd  2008-06-04 16:11:16 
Re: dual screen OpenGL
"jbwest" <jb  2008-06-04 17:43:27 
Re: dual screen OpenGL
"Serve Lau" <  2008-06-05 08:51:22 
Re: dual screen OpenGL
"jbwest" <jb  2008-06-05 17:50:31 
Re: dual screen OpenGL
"Serve Lau" <  2008-06-08 09:16:55 
Re: dual screen OpenGL
"Serve Lau" <  2008-06-08 09:20:30 
Re: dual screen OpenGL
"jbwest" <jb  2008-06-08 09:40:06 
Re: dual screen OpenGL
fungus <openglMYSOCKS@  2008-06-08 06:37:58 

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