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Re: dual screen OpenGL

by Wolfgang Draxinger <wdraxinger@[EMAIL PROTECTED] > Jun 4, 2008 at 04:11 PM

Serve Lau wrote:

> so the render function would look like this in pseudo:
> 
> select_context(screen1)
> draw_scene1()
> 
> select_context(screen2)
> draw_scene2()
> 
> 
> the screen are unrelated, different things will be rendered not
> one scene over 2 screens

Exactly. Now in case you're using two separate graphics cards,
and have a multiprocessor system this is even one of the rare
cases, where multithreading OpenGL will actually give you an
performance gain, since both graphics cards will be busy
simultanously, whereas switching the context and drawing the
scences serially will sum up the rendering times.

Wolfgang Draxinger
-- 
E-Mail address works, Jabber: hexarith@[EMAIL PROTECTED]
 ICQ: 134682867
 




 11 Posts in Topic:
dual screen OpenGL
"Serve Lau" <  2008-06-04 13:11:38 
Re: dual screen OpenGL
Wolfgang Draxinger <wd  2008-06-04 13:15:31 
Re: dual screen OpenGL
"Serve Lau" <  2008-06-04 14:36:51 
Re: dual screen OpenGL
Wolfgang Draxinger <wd  2008-06-04 16:11:16 
Re: dual screen OpenGL
"jbwest" <jb  2008-06-04 17:43:27 
Re: dual screen OpenGL
"Serve Lau" <  2008-06-05 08:51:22 
Re: dual screen OpenGL
"jbwest" <jb  2008-06-05 17:50:31 
Re: dual screen OpenGL
"Serve Lau" <  2008-06-08 09:16:55 
Re: dual screen OpenGL
"Serve Lau" <  2008-06-08 09:20:30 
Re: dual screen OpenGL
"jbwest" <jb  2008-06-08 09:40:06 
Re: dual screen OpenGL
fungus <openglMYSOCKS@  2008-06-08 06:37:58 

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