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Re: dual screen OpenGL

by "Serve Lau" <nihao@[EMAIL PROTECTED] > Jun 4, 2008 at 02:36 PM

"Wolfgang Draxinger" <wdraxinger@[EMAIL PROTECTED]
> schreef in bericht 
news:k3aih5-alc.ln1@[EMAIL PROTECTED]
 Lau wrote:

> I'm investigating the use of OpenGL on Linux and 2 screens. But
> I'm wondering if it's possible to use OpenGL on multiple
> screens and if so how?
>
> For instance glLoadIdentity() sets the current matrix to the
> identity matrix, but when you have 2 screens you have to
> specify which screen´s matrix which you cant. So is it possible
> to control 2 screens in 1 OpenGL application?

> Either do a windows spaning over both screens and set an
> apropriate view****t with glView****t / glScissor, or create two
> windows, each with it's own rendering context. Then you
>can "select" the screen, by making the desired context current.
>You can share objects (i.e. Display Lists, Textures, stuff like
>that) between contexts, by supplying the context you want to
>share with as the "shareLists" parameter of glXCreateContext.

ah I see thank you

so the render function would look like this in pseudo:

select_context(screen1)
draw_scene1()

select_context(screen2)
draw_scene2()


the screen are unrelated, different things will be rendered not one scene 
over 2 screens
 




 11 Posts in Topic:
dual screen OpenGL
"Serve Lau" <  2008-06-04 13:11:38 
Re: dual screen OpenGL
Wolfgang Draxinger <wd  2008-06-04 13:15:31 
Re: dual screen OpenGL
"Serve Lau" <  2008-06-04 14:36:51 
Re: dual screen OpenGL
Wolfgang Draxinger <wd  2008-06-04 16:11:16 
Re: dual screen OpenGL
"jbwest" <jb  2008-06-04 17:43:27 
Re: dual screen OpenGL
"Serve Lau" <  2008-06-05 08:51:22 
Re: dual screen OpenGL
"jbwest" <jb  2008-06-05 17:50:31 
Re: dual screen OpenGL
"Serve Lau" <  2008-06-08 09:16:55 
Re: dual screen OpenGL
"Serve Lau" <  2008-06-08 09:20:30 
Re: dual screen OpenGL
"jbwest" <jb  2008-06-08 09:40:06 
Re: dual screen OpenGL
fungus <openglMYSOCKS@  2008-06-08 06:37:58 

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