SS wrote:
>
> "Jonathan Campbell" <jg.campbell.ng@[EMAIL PROTECTED]
> schreef in bericht
> news:QWe1k.84333$_c7.40091@[EMAIL PROTECTED]
>> SS wrote:
>>> I started learning OpenGL/3d programming and I bought the redbook.
>>> But the book keeps introducing new functions and concepts without
>>> doing some coding examples that make something visible on the screen.
>>
>> Have you got hello.c and double.c working?
>
> yes the examples at the beginning worked but then comes that huge chunk
> of concepts without any exercise. Having a hard time getting through
> that part as I keep thinking I'll forget most of it anyway. interleave,
> enabling arrays, statuses, buffers and lots more. So thats why I thought
> maybe I needed another book first but it seems I dont.
>
>
"Where to start?"
It all depends on where you are now (knowledge, skills) and what is your
goal.
If you have a look at the bibliography of my notes you will see many
other books on OpenGL. Many of them do a poor job at explaining the
principles of the OpenGL model of 3D graphics --- that is why the Red
Book is my favourite.
Once you have the principles, and I guess you have, then you can use
other books to get extra detail --- without the possibility of being
misled and confused.
Right now, I guess (and you have given us little background) that you
should start on a significant project.
One fabulous resource I should mention, Nate Robins' Tutors:
http://www.xmission.com/~nate/tutors.html
Useful not just for the executable examples, but also the soruce code
will help you implement difficult.
Best regards,
Jon C.


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