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Graphics > OpenGL 3D API > Re: where to st...
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Re: where to start

by Jonathan Campbell <jg.campbell.ng@[EMAIL PROTECTED] > Jun 3, 2008 at 06:11 PM

SS wrote:
> I started learning OpenGL/3d programming and I bought the redbook. But 
> the book keeps introducing new functions and concepts without doing some

> coding examples that make something visible on the screen.

Have you got hello.c and double.c working?

  I'm starting
> to wonder if I can just skip the first chapters and start doing the 
> practical stuff and come back later to the stuff in the beginning. 

hello.c and double.c are in chapter 1.

> Should I do that or just keep on reading until fall into place? 

Do the examples as they arrive.

Is the
> redbook any good for a beginning openGL coder?

It's the best, at least IMHO. I wish I could reclaim the months wasted 
attempting to learn OpenGL from other what seemed to be quite popular 
textbooks.

Maybe some of the dissections in the notes in

http://www.jgcampbell.com/graphics1/

would help you. (Notes based on the Red Book, and not on all that much 
expertise in OpenGL.) I'd be happy to answer questions.

There are exercises based on hello.c and double.c if you look carefully.

Best regards,

Jon C.
 




 5 Posts in Topic:
where to start
"SS" <nihao@  2008-06-03 15:17:29 
Re: where to start
Jonathan Campbell <jg.  2008-06-03 18:11:16 
Re: where to start
"SS" <nihao@  2008-06-03 19:54:12 
Re: where to start
GAD Zombie <zombie@[EM  2008-06-04 08:35:16 
Re: where to start
Jonathan Campbell <jg.  2008-06-04 11:02:48 

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tan12V112 Fri Nov 21 4:30:15 CST 2008.