I started learning OpenGL/3d programming and I bought the redbook. But the
book keeps introducing new functions and concepts without doing some
coding
examples that make something visible on the screen. I'm starting to wonder
if I can just skip the first chapters and start doing the practical stuff
and come back later to the stuff in the beginning. Should I do that or
just
keep on reading until fall into place? Is the redbook any good for a
beginning openGL coder?