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Graphics > OpenGL 3D API > where to start
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where to start

by "SS" <nihao@[EMAIL PROTECTED] > Jun 3, 2008 at 03:17 PM

I started learning OpenGL/3d programming and I bought the redbook. But the 
book keeps introducing new functions and concepts without doing some
coding 
examples that make something visible on the screen. I'm starting to wonder

if I can just skip the first chapters and start doing the practical stuff 
and come back later to the stuff in the beginning. Should I do that or
just 
keep on reading until fall into place? Is the redbook any good for a 
beginning openGL coder?
 




 5 Posts in Topic:
where to start
"SS" <nihao@  2008-06-03 15:17:29 
Re: where to start
Jonathan Campbell <jg.  2008-06-03 18:11:16 
Re: where to start
"SS" <nihao@  2008-06-03 19:54:12 
Re: where to start
GAD Zombie <zombie@[EM  2008-06-04 08:35:16 
Re: where to start
Jonathan Campbell <jg.  2008-06-04 11:02:48 

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tan12V112 Mon Oct 13 8:39:43 CDT 2008.