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Re: drawing elements: why only one index buffer

by fungus <openglMYSOCKS@[EMAIL PROTECTED] > May 21, 2008 at 05:58 PM

On May 22, 1:32 am, sheam <she...@[EMAIL PROTECTED]
> wrote:
>
> So I guess, my best bet would be interleaved arrays.  Unfortunately, in
> order to use interleaved arrays, it looks like I will have to strip out
> color, as there is no T2F_C4UB_N3F_V3F.
>

You don't have to call "glInterleavedArrays()", you can
set each pointer/stride individually.

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 10 Posts in Topic:
drawing elements: why only one index buffer
sheam <shea08@[EMAIL P  2008-05-21 02:38:47 
Re: drawing elements: why only one index buffer
fungus <openglMYSOCKS@  2008-05-20 19:52:38 
Re: drawing elements: why only one index buffer
sheam <shea08@[EMAIL P  2008-05-21 23:24:03 
Re: drawing elements: why only one index buffer
Wolfgang Draxinger <wd  2008-05-21 10:49:27 
Re: drawing elements: why only one index buffer
sheam <shea08@[EMAIL P  2008-05-21 23:32:01 
Re: drawing elements: why only one index buffer
Wolfgang Draxinger <wd  2008-05-22 02:55:23 
Re: drawing elements: why only one index buffer
sheam <shea08@[EMAIL P  2008-05-22 04:21:26 
Re: drawing elements: why only one index buffer
Wolfgang Draxinger <wd  2008-05-23 01:20:32 
Re: drawing elements: why only one index buffer
"jbwest" <jb  2008-05-21 17:55:50 
Re: drawing elements: why only one index buffer
fungus <openglMYSOCKS@  2008-05-21 17:58:30 

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