On May 22, 1:32 am, sheam <she...@[EMAIL PROTECTED]
> wrote:
>
> So I guess, my best bet would be interleaved arrays. Unfortunately, in
> order to use interleaved arrays, it looks like I will have to strip out
> color, as there is no T2F_C4UB_N3F_V3F.
>
You don't have to call "glInterleavedArrays()", you can
set each pointer/stride individually.
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