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Graphics > OpenGL 3D API > Latest Posts
Latest [ Topics | Posts ] Archive Post A New Topic

Latest 200 Posts:
Post TitlePost byDate
Re: Choosing Between Target TextureWolfgang Draxinger &...Aug 29, 2008 at 12:43 PM
Re: Choosing Between Target TextureKnockr <CSarath@[...Aug 29, 2008 at 03:05 AM
Re: How to create solid version of model?Wolfgang Draxinger &...Aug 28, 2008 at 10:45 PM
How to create solid version of model?Flark <flarkino@[...Aug 28, 2008 at 12:03 PM
Re: Choosing Between Target TextureWolfgang Draxinger &...Aug 28, 2008 at 10:28 AM
Choosing Between Target TextureKnockr <CSarath@[...Aug 27, 2008 at 09:26 PM
[ANNOUNCE] Jun for Java (Jun705)nisinaka@[EMAIL PROT...Aug 27, 2008 at 07:57 PM
Re: Another Transparency Problem using pnggrayaii <grayaii@...Aug 27, 2008 at 06:03 PM
Re: Another Transparency Problem using pngmi76 <mi333@[EMAI...Aug 28, 2008 at 01:01 AM
Re: Another Transparency Problem using pnggrayaii <grayaii@...Aug 27, 2008 at 11:31 AM
Re: Another Transparency Problem using png"jbwest" &...Aug 27, 2008 at 10:40 AM
Re: GL_LINE_STRIP colors"jbwest" &...Aug 27, 2008 at 10:32 AM
Re: How to static link GLUT?"jbwest" &...Aug 27, 2008 at 10:29 AM
How to static link GLUT?Flark <flarkino@[...Aug 27, 2008 at 09:13 AM
Re: What is the best book on OpenGL?mi76 <mi333@[EMAI...Aug 27, 2008 at 06:04 PM
Another Transparency Problem using pnggrayaii <grayaii@...Aug 27, 2008 at 08:20 AM
Re: What is the best book on OpenGL?Knockr <CSarath@[...Aug 27, 2008 at 04:03 AM
Re: Texture Fit to WindowKnockr <CSarath@[...Aug 27, 2008 at 04:00 AM
Re: GL_LINE_STRIP colorsChris Forone <4on...Aug 27, 2008 at 10:07 AM
Re: Lines look different on different sides?"jbwest" &...Aug 26, 2008 at 05:10 PM
pbuffer strangeness (linux, direct, nvidia, 64bit)Tim Day <timday_n...Aug 26, 2008 at 10:42 PM
Re: GL_LINE_STRIP colors"t0rakka" ...Aug 27, 2008 at 12:49 AM
Lines look different on different sides?Flark <flarkino@[...Aug 26, 2008 at 01:36 PM
Re: What is the best book on OpenGL?Tim Day <timday_n...Aug 26, 2008 at 08:11 PM
GL_LINE_STRIP colorsFlark <flarkino@[...Aug 26, 2008 at 12:22 PM
Re: Opengl finding direction vectormi76 <mi333@[EMAI...Aug 26, 2008 at 04:35 PM
Re: Opengl finding direction vectorfungus <openglMYS...Aug 25, 2008 at 08:47 PM
Re: gluTesselation - Combine Problemsuuilly <willy.lis...Aug 25, 2008 at 07:30 PM
Re: Opengl finding direction vector"jbwest" &...Aug 25, 2008 at 06:29 PM
Opengl finding direction vectoronur.tugcu@[EMAIL PR...Aug 25, 2008 at 12:24 PM
Re: windowing system built on OpenGL?Miles Bader <mile...Aug 25, 2008 at 06:17 PM
Re: gluTesselation - Combine Problems"jbwest" &...Aug 24, 2008 at 01:32 PM
Writing to depth buffer"Grillsnusk@[EM...Aug 24, 2008 at 02:52 AM
Re: Wrong-color reflection"Ron Francis&qu...Aug 24, 2008 at 09:29 AM
Re: Picture within a picture effectfungus <openglMYS...Aug 23, 2008 at 01:55 PM
Re: Texture Artifacts when using extensionsfungus <openglMYS...Aug 23, 2008 at 01:37 PM
Texture Artifacts when using extensions=?ISO-8859-1?Q?Nordl...Aug 23, 2008 at 08:43 AM
Re: Picture within a picture effectWolfgang Draxinger &...Aug 23, 2008 at 01:08 PM
Examples for EXT_direct_state_accessrektide <rektide@...Aug 22, 2008 at 10:48 PM
Re: Picture within a picture effectfungus <openglMYS...Aug 22, 2008 at 09:02 PM
Re: Wrong-color reflectionfungus <openglMYS...Aug 22, 2008 at 08:52 PM
Re: gluTesselation - Combine Problemsuuilly <willy.lis...Aug 22, 2008 at 03:56 PM
Re: gluTesselation - Combine Problemsuuilly <willy.lis...Aug 22, 2008 at 03:15 PM
Wrong-color reflectionFlark <flarkino@[...Aug 22, 2008 at 12:48 PM
Picture within a picture effectFlark <flarkino@[...Aug 22, 2008 at 11:30 AM
Re: windowing system built on OpenGL?spamtrap@[EMAIL PROT...Aug 22, 2008 at 10:18 AM
Re: How can I get a zoomed image from frame buffer..."jbwest" &...Aug 22, 2008 at 07:10 AM
Re: Texture Fit to WindowWolfgang Draxinger &...Aug 22, 2008 at 02:52 PM
Re: Texture Fit to WindowKnockr <CSarath@[...Aug 22, 2008 at 05:25 AM
Re: How can I get a zoomed image from frame buffer...Wolfgang Draxinger &...Aug 22, 2008 at 01:34 PM
Re: Texture Fit to WindowWolfgang Draxinger &...Aug 22, 2008 at 01:00 PM
Texture Fit to WindowKnockr <CSarath@[...Aug 22, 2008 at 02:21 AM
Re: How can I get a zoomed image from frame buffer...Murphy <zishchen@...Aug 21, 2008 at 09:49 PM
Re: How can I get a zoomed image from frame buffer...fungus <openglMYS...Aug 21, 2008 at 09:33 PM
How can I get a zoomed image from frame buffer?Murphy <zishchen@...Aug 21, 2008 at 08:07 PM
Re: gluTesselation - Combine Problemsuuilly <willy.lis...Aug 21, 2008 at 06:15 PM
Re: gluTesselation - Combine Problemsuuilly <willy.lis...Aug 21, 2008 at 05:45 PM
Re: gluTesselation - Combine Problemsuuilly <willy.lis...Aug 21, 2008 at 05:35 PM
Re: glutPostRedisplay() not forcing redisplay"jbwest" &...Aug 21, 2008 at 05:02 PM
Re: gluTesselation - Combine Problems"jbwest" &...Aug 21, 2008 at 04:58 PM
Re: windowing system built on OpenGL?Paul Donnelly <pa...Aug 21, 2008 at 06:23 PM
Re: windowing system built on OpenGL?fungus <openglMYS...Aug 21, 2008 at 03:08 PM
Re: glutPostRedisplay() not forcing redisplay"NewsReader&quo...Aug 21, 2008 at 08:56 PM
Re: gluTesselation - Combine Problemsuuilly <willy.lis...Aug 21, 2008 at 11:27 AM
Re: glutPostRedisplay() not forcing redisplayFlark <flarkino@[...Aug 21, 2008 at 10:55 AM
Re: glutPostRedisplay() not forcing redisplayFlark <flarkino@[...Aug 21, 2008 at 10:24 AM
Re: gluTesselation - Combine Problems"jbwest" &...Aug 21, 2008 at 09:11 AM
Re: glutPostRedisplay() not forcing redisplay"jbwest" &...Aug 21, 2008 at 09:03 AM
glutPostRedisplay() not forcing redisplayFlark <flarkino@[...Aug 21, 2008 at 07:55 AM
Re: windowing system built on OpenGL?Wolfgang Draxinger &...Aug 21, 2008 at 04:14 PM
Re: windowing system built on OpenGL?Wolfgang Draxinger &...Aug 21, 2008 at 04:13 PM
Re: windowing system built on OpenGL?Flark <flarkino@[...Aug 21, 2008 at 07:01 AM
Re: windowing system built on OpenGL?Flark <flarkino@[...Aug 21, 2008 at 06:53 AM
Re: gluTesselation - Combine Problemswilly.pell@[EMAIL PR...Aug 20, 2008 at 08:31 PM
Re: gluTesselation - Combine Problems"jbwest" &...Aug 20, 2008 at 05:40 PM
gluTesselation - Combine Problemsuuilly <willy.lis...Aug 20, 2008 at 02:58 PM
Re: windowing system built on OpenGL?fungus <openglMYS...Aug 20, 2008 at 11:46 AM
Re: windowing system built on OpenGL?Wolfgang Draxinger &...Aug 20, 2008 at 08:19 PM
windowing system built on OpenGL?Flark <flarkino@[...Aug 20, 2008 at 10:55 AM
Re: Object always white.Flark <flarkino@[...Aug 20, 2008 at 08:21 AM
Re: What is the best book on OpenGL?Jonathan Campbell &l...Aug 20, 2008 at 04:22 PM
Re: Identifying just the one triangle that the use..."jbwest" &...Aug 20, 2008 at 08:05 AM
Re: Object always white."jbwest" &...Aug 20, 2008 at 08:04 AM
Re: Object always white.crjjrc <crjjrc@[E...Aug 20, 2008 at 07:25 AM
Re: What is the best book on OpenGL?Philipp Klaus Krause...Aug 20, 2008 at 03:18 PM
What is the best book on OpenGL?Flark <flarkino@[...Aug 20, 2008 at 06:05 AM
Re: Identifying just the one triangle that the use...Flark <flarkino@[...Aug 20, 2008 at 05:57 AM
Re: Object always white.Flark <flarkino@[...Aug 20, 2008 at 04:46 AM
Re: Object always white.Flark <flarkino@[...Aug 20, 2008 at 04:39 AM
Re: OpenGL Lightingmchristyuk <mark....Aug 20, 2008 at 02:20 AM
Re: Identifying just the one triangle that the use..."jbwest" &...Aug 19, 2008 at 05:07 PM
Re: Object always white."jbwest" &...Aug 19, 2008 at 05:06 PM
Re: OpenGL LightingWolfgang Draxinger &...Aug 20, 2008 at 12:17 AM
Re: Object always white.fungus <openglMYS...Aug 19, 2008 at 03:07 PM
Re: Object always white.mi76 <mi333@[EMAI...Aug 19, 2008 at 11:48 PM
Re: Identifying just the one triangle that the use...fungus <openglMYS...Aug 19, 2008 at 02:05 PM
Re: OpenGL Lightingfungus <openglMYS...Aug 19, 2008 at 01:03 PM
Re: Object always white.Flark <flarkino@[...Aug 19, 2008 at 11:50 AM
Re: Object always white."jbwest" &...Aug 19, 2008 at 11:23 AM
Object always white.Flark <flarkino@[...Aug 19, 2008 at 10:26 AM
Re: OpenGL LightingJohn Tsiombikas <...Aug 19, 2008 at 05:11 PM
Re: Identifying just the one triangle that the use...fungus <openglMYS...Aug 19, 2008 at 08:42 AM
Re: Find Z Coordinate from (X, Y) in Openflight"jbwest" &...Aug 19, 2008 at 08:12 AM
Re: Identifying just the one triangle that the use..."jbwest" &...Aug 19, 2008 at 08:08 AM
Re: Is OpenGL dead?aku ankka <jukka@...Aug 19, 2008 at 05:22 AM
Re: Identifying just the one triangle that the use...Wolfgang Draxinger &...Aug 19, 2008 at 02:12 PM
Re: Identifying just the one triangle that the use..."Gernot Frisch&...Aug 19, 2008 at 02:09 PM
Re: Find Z Coordinate from (X, Y) in OpenflightBizio <JimmyFloyd...Aug 19, 2008 at 04:41 AM
Re: Identifying just the one triangle that the use...Wolfgang Draxinger &...Aug 19, 2008 at 12:15 PM
Re: OpenGL LightingWolfgang Draxinger &...Aug 19, 2008 at 12:08 PM
Re: Is OpenGL dead?"Gernot Frisch&...Aug 19, 2008 at 10:29 AM
Re: OpenGL LightingJohn Tsiombikas <...Aug 19, 2008 at 07:58 AM
Re: Identifying just the one triangle that the use..."Gernot Frisch&...Aug 19, 2008 at 10:03 AM
Re: Find Z Coordinate from (X, Y) in Openflight"jbwest" &...Aug 18, 2008 at 08:14 PM
Re: Identifying just the one triangle that the use..."jbwest" &...Aug 18, 2008 at 08:02 PM
Re: OpenGL Lightingmchristyuk <mark....Aug 18, 2008 at 01:20 PM
Find Z Coordinate from (X, Y) in OpenflightBizio <JimmyFloyd...Aug 18, 2008 at 01:00 PM
Re: OpenGL LightingWolfgang Draxinger &...Aug 18, 2008 at 09:57 PM
OpenGL Lightingmchristyuk <mark....Aug 18, 2008 at 12:11 PM
Re: Identifying just the one triangle that the use...Wolfgang Draxinger &...Aug 18, 2008 at 04:56 PM
Identifying just the one triangle that the user cl...Flark <flarkino@[...Aug 18, 2008 at 06:38 AM
Re: Rotate a point about an arbitrary axisFeepingCreature <...Aug 16, 2008 at 02:42 PM
Re: New sample codes, building CGameMain class - G...smartx <gptutorsx...Aug 15, 2008 at 11:46 PM
Re: New sample codes, building CGameMain class - G...fungus <openglMYS...Aug 15, 2008 at 03:59 PM
New sample codes, building CGameMain class - Game ...smartx <gptutorsx...Aug 15, 2008 at 02:42 PM
Re: Is OpenGL dead?Philipp Klaus Krause...Aug 15, 2008 at 09:29 PM
Re: centering after rotate+translatefungus <openglMYS...Aug 15, 2008 at 10:12 AM
Re: Rotate a point about an arbitrary axisFlark <flarkino@[...Aug 15, 2008 at 09:34 AM
Re: Rotate a point about an arbitrary axisWolfgang Draxinger &...Aug 15, 2008 at 05:24 PM
Rotate a point about an arbitrary axisFlark <flarkino@[...Aug 15, 2008 at 08:17 AM
Re: Is OpenGL dead?Ruud van Gaal <ru...Aug 15, 2008 at 04:22 PM
Re: centering after rotate+translateFlark <flarkino@[...Aug 15, 2008 at 05:13 AM
Re: Is OpenGL dead?fungus <openglMYS...Aug 15, 2008 at 12:51 AM
Re: centering after rotate+translatefungus <openglMYS...Aug 15, 2008 at 12:46 AM
Re: glInterleavedArrays locks vertex memory?"jbwest" &...Aug 14, 2008 at 09:07 PM
Re: Is OpenGL dead?Greg Couch <gregc...Aug 14, 2008 at 08:11 PM
Re: centering after rotate+translateFlark <flarkino@[...Aug 14, 2008 at 06:27 AM
Re: centering after rotate+translateWolfgang Draxinger &...Aug 14, 2008 at 02:56 PM
Re: centering after rotate+translatemi76 <mi333@[EMAI...Aug 14, 2008 at 02:50 PM
Re: centering after rotate+translatemi76 <mi333@[EMAI...Aug 14, 2008 at 02:49 PM
Re: centering after rotate+translatefungus <openglMYS...Aug 14, 2008 at 05:36 AM
Re: centering after rotate+translatemi76 <mi333@[EMAI...Aug 14, 2008 at 02:26 PM
Re: centering after rotate+translateWolfgang Draxinger &...Aug 14, 2008 at 02:07 PM
Re: centering after rotate+translatemi76 <mi333@[EMAI...Aug 14, 2008 at 01:30 PM
Re: Is OpenGL dead?"Gernot Frisch&...Aug 14, 2008 at 11:00 AM
Re: glInterleavedArrays locks vertex memory?Ralph Kern <usene...Aug 14, 2008 at 08:57 AM
Re: centering after rotate+translatefungus <openglMYS...Aug 13, 2008 at 06:20 PM
Re: centering after rotate+translatefungus <openglMYS...Aug 13, 2008 at 06:13 PM
centering after rotate+translateFlark <flarkino@[...Aug 13, 2008 at 11:28 AM
Re: glInterleavedArrays locks vertex memory?"jbwest" &...Aug 13, 2008 at 10:13 AM
[ANN]: AsdGraph3D Excel Addin v1.2.1 freeware"J & L Asso...Aug 13, 2008 at 08:39 AM
glInterleavedArrays locks vertex memory?Ralph Kern <usene...Aug 13, 2008 at 11:12 AM
Re: Is OpenGL dead?Mark Hood <invali...Aug 12, 2008 at 05:15 PM
Re: Is OpenGL dead?Philipp Klaus Krause...Aug 12, 2008 at 09:39 PM
Re: Is OpenGL dead?FeepingCreature <...Aug 12, 2008 at 06:11 PM
Re: Overloading OpenGL?"Gernot Frisch&...Aug 12, 2008 at 03:24 PM
Re: Is OpenGL dead?aku ankka <jukka@...Aug 12, 2008 at 04:43 AM
Re: Is OpenGL dead?FeepingCreature <...Aug 12, 2008 at 10:22 AM
Re: Is OpenGL dead?FeepingCreature <...Aug 12, 2008 at 10:19 AM
Re: jagged lines along edge of modelabshhkc <abshhkc@...Aug 12, 2008 at 01:07 AM
Re: Workstation for rendering"jbwest" &...Aug 11, 2008 at 04:04 PM
Re: Is OpenGL dead?"jbwest" &...Aug 11, 2008 at 03:53 PM
Re: Is OpenGL dead?Wolfgang Draxinger &...Aug 12, 2008 at 12:39 AM
Workstation for renderingmadigi <madigiusa...Aug 11, 2008 at 07:07 AM
Re: Is OpenGL dead?mi76 <mi333@[EMAI...Aug 11, 2008 at 03:42 PM
Is OpenGL dead?Philipp Klaus Krause...Aug 11, 2008 at 03:25 PM
Re: jagged lines along edge of model"jbwest" &...Aug 10, 2008 at 05:34 PM
FBO and shadowmap"Randall Wheele...Aug 10, 2008 at 10:14 PM
Re: Overloading OpenGL?"John A. Byerly...Aug 10, 2008 at 04:19 AM
Re: Overloading OpenGL?"John A. Byerly...Aug 10, 2008 at 04:15 AM
Re: Overloading OpenGL?"Randall Wheele...Aug 8, 2008 at 11:17 PM
Re: Overloading OpenGL?fungus <openglMYS...Aug 8, 2008 at 01:59 PM
Re: jagged lines along edge of modelfungus <openglMYS...Aug 8, 2008 at 01:57 PM
Re: Overloading OpenGL?"John A. Byerly...Aug 8, 2008 at 08:03 PM
Re: jagged lines along edge of modelFlark <flarkino@[...Aug 8, 2008 at 10:41 AM
Re: Overloading OpenGL?fungus <openglMYS...Aug 8, 2008 at 08:44 AM
Re: jagged lines along edge of modelfungus <openglMYS...Aug 8, 2008 at 08:40 AM
Overloading OpenGL?"John A. Byerly...Aug 8, 2008 at 03:30 PM
Re: jagged lines along edge of modelFlark <flarkino@[...Aug 8, 2008 at 05:52 AM
Re: strange lighting effectfungus <openglMYS...Aug 8, 2008 at 04:40 AM
Re: jagged lines along edge of modelfungus <openglMYS...Aug 8, 2008 at 04:38 AM
Re: strange lighting effectChris Forone <4on...Aug 8, 2008 at 09:29 AM
Re: strange lighting effectChris Forone <4on...Aug 8, 2008 at 09:22 AM
Re: jagged lines along edge of modelFlark <flarkino@[...Aug 7, 2008 at 08:35 PM
Re: jagged lines along edge of modelFlark <flarkino@[...Aug 7, 2008 at 08:31 PM
Re: jagged lines along edge of modelFlark <flarkino@[...Aug 7, 2008 at 08:28 PM
Re: strange lighting effectfungus <openglMYS...Aug 7, 2008 at 01:08 PM
Re: jagged lines along edge of modelfungus <openglMYS...Aug 7, 2008 at 01:08 PM
Re: jagged lines along edge of modelWolfgang Draxinger &...Aug 7, 2008 at 09:07 PM
Re: jagged lines along edge of modelFlark <flarkino@[...Aug 7, 2008 at 10:39 AM
Re: jagged lines along edge of modelFlark <flarkino@[...Aug 7, 2008 at 10:37 AM
Re: FTGL - Visual StudioMichael Fawcett <...Aug 7, 2008 at 09:49 AM
strange lighting effectChris Forone <4on...Aug 7, 2008 at 06:48 PM
Re: jagged lines along edge of modelFlark <flarkino@[...Aug 7, 2008 at 09:13 AM
Re: jagged lines along edge of model"jbwest" &...Aug 7, 2008 at 08:07 AM
jagged lines along edge of modelFlark <flarkino@[...Aug 7, 2008 at 07:23 AM
Re: FTGL - Visual Studiouuilly <willy.lis...Aug 6, 2008 at 03:04 PM
Re: Adding 2nd light makes everything darker?"jbwest" &...Aug 5, 2008 at 03:08 PM
Re: FTGL - Visual StudioMichael Fawcett <...Aug 5, 2008 at 11:34 AM
ARB vertex/fragment FogMarta <marta.kers...Aug 5, 2008 at 08:27 AM

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tan12V112 Fri Aug 29 23:32:51 CDT 2008.