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<title>talkaboutgraphics.com OpenGL 3D API</title>
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<item rdf:about="http://www.talkaboutgraphics.com/group/comp.graphics.api.opengl/messages/153552.html">
<title>Visual Basic + Open GL : the program stays in core after termina</title>
<link>http://www.talkaboutgraphics.com/group/comp.graphics.api.opengl/messages/153552.html</link>
<description>I have a problem with Visual Basic + Open GL.  All examples downloaded from the net carry examples where the graphic  window is the only one active.  But, as is the normal case with applications, the graphic Open_GL window  is not the only one in the...</description>
<dc:creator>John ltdummy@[EMAIL PROTECTED]
gt
</dc:creator>
<dc:subject>Discussion</dc:subject>
<dc:date>2008-12-18T00:54:31+00:00</dc:date>
</item>

<item rdf:about="http://www.talkaboutgraphics.com/group/comp.graphics.api.opengl/messages/153547.html">
<title>GL_TEXTURE transformations for 3D textures</title>
<link>http://www.talkaboutgraphics.com/group/comp.graphics.api.opengl/messages/153547.html</link>
<description>Hi all,  Im doing volume rendering with 3D textures. To rotate my data I manipulate openGLs texture matrix. For example:  glMatrixMode ( GL_TEXTURE ) glLoadIdentity() // shift origin to center of texture glTranslatef ( 0.5, 0.5, 0.5 ) // apply rotati...</description>
<dc:creator>sebastianthelen@[EMAIL PROTECTED]

</dc:creator>
<dc:subject>Discussion</dc:subject>
<dc:date>2008-12-16T19:49:58+00:00</dc:date>
</item>

<item rdf:about="http://www.talkaboutgraphics.com/group/comp.graphics.api.opengl/messages/153546.html">
<title>GLUT and copy/paste</title>
<link>http://www.talkaboutgraphics.com/group/comp.graphics.api.opengl/messages/153546.html</link>
<description>I am not sure if this is the right group, it might be win32 specific. Anyway, I was wondering if there was any way to copy/paste to the clipboard using GLUT?  For example, if you had a text string or a bitmap and you wanted to paste it into another a...</description>
<dc:creator>raphfrk@[EMAIL PROTECTED]
 ltraphfrk@[EM...</dc:creator>
<dc:subject>Discussion</dc:subject>
<dc:date>2008-12-16T09:30:44+00:00</dc:date>
</item>

<item rdf:about="http://www.talkaboutgraphics.com/group/comp.graphics.api.opengl/messages/153541.html">
<title>Efficient way to dynamically modify textures</title>
<link>http://www.talkaboutgraphics.com/group/comp.graphics.api.opengl/messages/153541.html</link>
<description>Hello  I am (still) working on my heightmap editor and now I can create the  landscapes on my wrapping world made of several heightmaps (= when I  modify the relief on the heightmaps on their edges, it modifies their  neighbours accordingly and for w...</description>
<dc:creator>cathy ltno@[EMAIL PROTECTED]
gt
</dc:creator>
<dc:subject>Discussion</dc:subject>
<dc:date>2008-12-16T11:00:37+00:00</dc:date>
</item>

<item rdf:about="http://www.talkaboutgraphics.com/group/comp.graphics.api.opengl/messages/153515.html">
<title>Point cloud</title>
<link>http://www.talkaboutgraphics.com/group/comp.graphics.api.opengl/messages/153515.html</link>
<description>Hello everybody,  I am new here and I hope to find the answer that I have been looking for  a long time.  Since one year I am trying to understand HOW to diplay a 3-D point cloud  with OpenGL. I havent seen yet a single example on this subjet.  I don...</description>
<dc:creator>John ltdummy@[EMAIL PROTECTED]
gt
</dc:creator>
<dc:subject>Discussion</dc:subject>
<dc:date>2008-12-13T15:06:12+00:00</dc:date>
</item>

<item rdf:about="http://www.talkaboutgraphics.com/group/comp.graphics.api.opengl/messages/153513.html">
<title>A Question about the Coordinate Transformation in OpenGL</title>
<link>http://www.talkaboutgraphics.com/group/comp.graphics.api.opengl/messages/153513.html</link>
<description>Hello, everyone. I am now learning about the the theory and the implementation skills about computer graphic. I want to simulate perspective projection (i.e. use the glOrtho instead of gluPerspective). The two matrix described in the following are th...</description>
<dc:creator>Barrakuda ltasouchang@[EMAIL PROTECTED]
...</dc:creator>
<dc:subject>Discussion</dc:subject>
<dc:date>2008-12-13T03:39:55+00:00</dc:date>
</item>

<item rdf:about="http://www.talkaboutgraphics.com/group/comp.graphics.api.opengl/messages/153511.html">
<title>Two different implementations of OpenGL in one computer</title>
<link>http://www.talkaboutgraphics.com/group/comp.graphics.api.opengl/messages/153511.html</link>
<description>Hello,    I used opengl for one course a year ago(I do not remember which implementation I downloaded and where it came from). Anyway everything was fine at that time except it failed to render big pictures(probably because my computer does not have ...</description>
<dc:creator>Neumann ltgshy2014@[EMAIL PROTECTED]
gt
</dc:creator>
<dc:subject>Discussion</dc:subject>
<dc:date>2008-12-11T20:58:11+00:00</dc:date>
</item>

<item rdf:about="http://www.talkaboutgraphics.com/group/comp.graphics.api.opengl/messages/153510.html">
<title>glDrawArrays crash</title>
<link>http://www.talkaboutgraphics.com/group/comp.graphics.api.opengl/messages/153510.html</link>
<description>I found it, I found it!!  if(I_do_this) {       glBindBufferArb( GL_ARRAY_BUFFER_ARB, NULL)       glDeleteBuffersArb(1, pVBO_id)       glGenBuffersArb( 1, pVBO_id)       glBindBufferArb( GL_ARRAY_BUFFER_ARB, *pVBO_id) } glBufferDataArb(GL_ARRAY_BUFFE...</description>
<dc:creator>Gernot Frisch ltme@[EMAIL PROTECTED]
gt
</dc:creator>
<dc:subject>Discussion</dc:subject>
<dc:date>2008-12-11T18:13:16+00:00</dc:date>
</item>

<item rdf:about="http://www.talkaboutgraphics.com/group/comp.graphics.api.opengl/messages/153489.html">
<title>Size of Texture Coordinate Array</title>
<link>http://www.talkaboutgraphics.com/group/comp.graphics.api.opengl/messages/153489.html</link>
<description>Ive had vertex arrays working for a while, so Ive moving on to constructing the texture coordinate array.  It works, at least to some extent, but I need to verify whether Im approaching this wrong because I cant find a way to lay out the 8 sets of te...</description>
<dc:creator>Tony ltdonotreply@[EMAIL PROTECTED]
gt
</dc:creator>
<dc:subject>Discussion</dc:subject>
<dc:date>2008-12-07T14:24:01+00:00</dc:date>
</item>

<item rdf:about="http://www.talkaboutgraphics.com/group/comp.graphics.api.opengl/messages/153487.html">
<title>component labelling in opengl</title>
<link>http://www.talkaboutgraphics.com/group/comp.graphics.api.opengl/messages/153487.html</link>
<description>Hi,     Im a beginner in opengl.   Can anyone give me some input about component or object labelling (part of image processing) in opengl?  regards Shenbaga Priyan</description>
<dc:creator>Shenbaga priyan ltarunshenbagapriyan@[EM...</dc:creator>
<dc:subject>Discussion</dc:subject>
<dc:date>2008-12-07T02:09:47+00:00</dc:date>
</item>

<item rdf:about="http://www.talkaboutgraphics.com/group/comp.graphics.api.opengl/messages/153474.html">
<title>Adding a shader effect overlay ontop of a videostream</title>
<link>http://www.talkaboutgraphics.com/group/comp.graphics.api.opengl/messages/153474.html</link>
<description>Hi!  I would like to use OpenGL/GLSL to create a shader effect overlay ontop a videostream.  As i see it there are two options:  1) Use mpalyer / vlc to handle the video stream and somehow send the stream to a texture.  2) Write a videoplayer for Ope...</description>
<dc:creator>allanallansson911@[EMAIL PROTECTED]

</dc:creator>
<dc:subject>Discussion</dc:subject>
<dc:date>2008-12-05T05:53:56+00:00</dc:date>
</item>

<item rdf:about="http://www.talkaboutgraphics.com/group/comp.graphics.api.opengl/messages/153473.html">
<title>volume rendering</title>
<link>http://www.talkaboutgraphics.com/group/comp.graphics.api.opengl/messages/153473.html</link>
<description>Hello,   Im generating a 3D volume render using 3d textures and would like to setup multiple regions of interest (ROIs) where only the volume data within the ROI is displayed (everything else is transparent). This is rather easy using the clipping pl...</description>
<dc:creator>andrew ltandrew.k.wilson@[EMAIL PROTECTE...</dc:creator>
<dc:subject>Discussion</dc:subject>
<dc:date>2008-12-05T05:26:41+00:00</dc:date>
</item>

<item rdf:about="http://www.talkaboutgraphics.com/group/comp.graphics.api.opengl/messages/153472.html">
<title>[ANNOUNCE] Jun for Java (Jun713)</title>
<link>http://www.talkaboutgraphics.com/group/comp.graphics.api.opengl/messages/153472.html</link>
<description>We have released a new version, 713, of Jun for Java.    The major changes since the version 705 includes:      * (modification) Modified not to use File#toURL() since it is       deprecated now.      * (incompatibility) The method       ImageStreamC...</description>
<dc:creator>nisinaka@[EMAIL PROTECTED]

</dc:creator>
<dc:subject>Discussion</dc:subject>
<dc:date>2008-12-04T23:21:27+00:00</dc:date>
</item>

<item rdf:about="http://www.talkaboutgraphics.com/group/comp.graphics.api.opengl/messages/153465.html">
<title>transformation matrix</title>
<link>http://www.talkaboutgraphics.com/group/comp.graphics.api.opengl/messages/153465.html</link>
<description>Hello !!  Im trying to write a simple molecular viewer in opengl , integrated into my app. This viewer should be able to rotate/zoom/pan and re- center molecules by picking. I took some piece of code everywhere. It almost works, but there are things ...</description>
<dc:creator>Luc Moulinier ltluc.moulinier@[EMAIL PRO...</dc:creator>
<dc:subject>Discussion</dc:subject>
<dc:date>2008-12-04T06:18:41+00:00</dc:date>
</item>

<item rdf:about="http://www.talkaboutgraphics.com/group/comp.graphics.api.opengl/messages/153462.html">
<title>VBOs and different windows</title>
<link>http://www.talkaboutgraphics.com/group/comp.graphics.api.opengl/messages/153462.html</link>
<description>Hello,  I am changing my application to use VBOs to render two windows (I am  following http://www.songho.ca/opengl/gl_vbo.html to implement VBOs).  The problem I am experiencing is that glGenBuffersARB() function  generates the same buffer id for tw...</description>
<dc:creator>anon ltanon@[EMAIL PROTECTED]
gt
</dc:creator>
<dc:subject>Discussion</dc:subject>
<dc:date>2008-12-04T14:00:35+00:00</dc:date>
</item>

<item rdf:about="http://www.talkaboutgraphics.com/group/comp.graphics.api.opengl/messages/153457.html">
<title>How to render a transparent textured object</title>
<link>http://www.talkaboutgraphics.com/group/comp.graphics.api.opengl/messages/153457.html</link>
<description>Hi, i have a 3D textured model and i want to render it with some level of transparency.  The model has 2 textures. Every texture is a sequence of rgb triplets. I use the following code but it does not works:  before binding the texture, i do  glEnabl...</description>
<dc:creator>kingpin@[EMAIL PROTECTED]

</dc:creator>
<dc:subject>Discussion</dc:subject>
<dc:date>2008-12-03T17:54:29+00:00</dc:date>
</item>

<item rdf:about="http://www.talkaboutgraphics.com/group/comp.graphics.api.opengl/messages/153445.html">
<title>Bitmap, textures and screen</title>
<link>http://www.talkaboutgraphics.com/group/comp.graphics.api.opengl/messages/153445.html</link>
<description>Hi folks,  i am a newbie with opengl and i need to do the following thing. I have a opengl surface of 320x240. I have a bitmap of 320x240. I need to cover the surface with the bitmap so that when i display it on the screen, the bitmap is completely v...</description>
<dc:creator>kingpin@[EMAIL PROTECTED]

</dc:creator>
<dc:subject>Discussion</dc:subject>
<dc:date>2008-12-02T06:25:01+00:00</dc:date>
</item>

<item rdf:about="http://www.talkaboutgraphics.com/group/comp.graphics.api.opengl/messages/153443.html">
<title>sample code for drawing an elastic quadrangle</title>
<link>http://www.talkaboutgraphics.com/group/comp.graphics.api.opengl/messages/153443.html</link>
<description>hi all, I want to draw an elastic quadrangle through mouse interaction in a glut window: first click the left mouse to decide the topleft corner position of the quadrangle, then move the mouse and get the lower right corner of the quadrangle. Would a...</description>
<dc:creator>henryjoye@[EMAIL PROTECTED]
 lthenryjoye...</dc:creator>
<dc:subject>Discussion</dc:subject>
<dc:date>2008-12-02T04:31:44+00:00</dc:date>
</item>

<item rdf:about="http://www.talkaboutgraphics.com/group/comp.graphics.api.opengl/messages/153439.html">
<title>One OpenGL context for 2 windows</title>
<link>http://www.talkaboutgraphics.com/group/comp.graphics.api.opengl/messages/153439.html</link>
<description>All is in the title ... Is it possible to have one opengl context, made  with wglCreateContext on two windows ? The two windows wont have the same  size but the same pixel format. I can even render the scene twice if  necessary. Anyone have an idea, ...</description>
<dc:creator>Nord Pierre lt@[EMAIL PROTECTED]
gt
</dc:creator>
<dc:subject>Discussion</dc:subject>
<dc:date>2008-12-02T11:16:33+00:00</dc:date>
</item>

<item rdf:about="http://www.talkaboutgraphics.com/group/comp.graphics.api.opengl/messages/153438.html">
<title>Beginner - help with opitmization / performance concepts</title>
<link>http://www.talkaboutgraphics.com/group/comp.graphics.api.opengl/messages/153438.html</link>
<description>Hi!  Need some help with optimization of my opengl program. My program is supposed to draw a couple of teapots and im not anywhere near a acceptable performance. Im a absolute beginner and i love some pointers for optimizing my program and foremost l...</description>
<dc:creator>christian.andersson.81@[EMAIL PROTECTED]...</dc:creator>
<dc:subject>Discussion</dc:subject>
<dc:date>2008-12-02T01:45:32+00:00</dc:date>
</item>


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