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Graphics > Graphics APIs > Opinion On 2D A...
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Opinion On 2D API

by Matthew Hanna <mhanna__NOSPAM@[EMAIL PROTECTED] > Feb 19, 2004 at 03:02 PM

Hello Newsgroup People!

The Question is:
What do you consider good and bad in the various 2D APIs that you might 
have used?  I am looking for features that made your programming easier 
and those features that seemed to just be a horrible decision on the 
part of the one who designed the API.

Bonus Question for those who might have an opinion on OOP:
I am half-considering an Object-Oriented API.  It is tempting and my OO 
raytracer was awesome but I am not sure if it is appropriate here.  The 
benefits are pretty nice but I am not sure about the performance and 
usability.  I guess it is all in the design.   I still have to decide 
how the API is going to be implemented though

The Reason:
For my final semester project I have volunteered to take on the daunting 
task of creating a cross-platform 2D API.  I am probably going to regret 
the decision but I am determined to stick with it.  I don't want to be 
overly complex since time is limited and I want to make it work in linux 
using the my own basic functions, in DOS using my own basic functions 
again, and in Windows using GDI.  I plan to keep the implementation 
simple but extending the API for more advanced operations shouldn't be 
to difficult if it is well designed.  I could copy the OpenGL API, the 
older DirectX 2D API, SDL, or some other API but I want it to be as 
original as possible.


BTW, hints and tips are greatly appreciated and will be received with 
open arms and a big smile.

Thanks!
Matthew Hanna
 




 3 Posts in Topic:
Opinion On 2D API
Matthew Hanna <mhanna_  2004-02-19 15:02:21 
Re: Opinion On 2D API
"Kalle Rutanen"  2004-02-20 14:07:15 
Re: Opinion On 2D API
Matthew Hanna <mhanna_  2004-02-20 10:09:40 

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