Hello, I have a strange behavior in my application when I enable the
raw stereo mode.
I inserted in my scene an object that is linked to my camera so when I
move the camera I can view always the object in the same screen
position. I obtained that with this code:
menuTransform1->translation.connectFrom(&camera->position);
menuTransform1->rotation.connectFrom(&camera->orientation);
with this transformation my object is in camera position and have the
same orientation.
after this transformation I inserted another to move the object forward
the camera so I can view it.
menuTransform2->translation.setValue(.0f,.0f,-10.0f);
Then there is another object at the origins. I don't apply any
transformation to it.
When the stereo mode is not enabled all works.
When I enable stereo mode I can view correctly the object linked to the
camera, but if I move forward and backward (using the examiner viewer
dolly), the distance between the left-eye object and the right-eye
object increase or decrease. Why I obtain this behavior if my
camera-linked-object is always at the same distance from the camera
(the distance is always 10.0f as specified by the second
transformation)?
Many thanks for every help.
Max