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Graphics > Inventor API > Re: Can Coin3D ...
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Re: Can Coin3D use openGL display lists?

by "randydu@[EMAIL PROTECTED] " <randydu@[EMAIL PROTECTED] > Jun 2, 2006 at 01:46 AM

reverb202 wrote:
> Based on my rendering performance of large data sets (1M polygons or
> greater), it seems that Coin3D uses openGL immediate mode rendering
> rather than constructing display lists using the
> glNewList/glEndList/glCallList mechanism.
>
> Is there a way to force Coin3D to use display lists?
>
>
>
> Thanks


You can force Coin3D to use display list by setting
SoSeparator::renderCaching to SoSeparator::ON.
 




 2 Posts in Topic:
Can Coin3D use openGL display lists?
"reverb202" <  2006-05-30 11:02:01 
Re: Can Coin3D use openGL display lists?
"randydu@[EMAIL PROT  2006-06-02 01:46:02 

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