by "randydu@[EMAIL PROTECTED]
" <randydu@[EMAIL PROTECTED]
>
Jun 2, 2006 at 01:46 AM
reverb202 wrote:
> Based on my rendering performance of large data sets (1M polygons or
> greater), it seems that Coin3D uses openGL immediate mode rendering
> rather than constructing display lists using the
> glNewList/glEndList/glCallList mechanism.
>
> Is there a way to force Coin3D to use display lists?
>
>
>
> Thanks
You can force Coin3D to use display list by setting
SoSeparator::renderCaching to SoSeparator::ON.