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Graphics > Inventor API > Can Coin3D use...
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Can Coin3D use openGL display lists?

by "reverb202" <reverb202@[EMAIL PROTECTED] > May 30, 2006 at 11:02 AM

Based on my rendering performance of large data sets (1M polygons or
greater), it seems that Coin3D uses openGL immediate mode rendering
rather than constructing display lists using the
glNewList/glEndList/glCallList mechanism.

Is there a way to force Coin3D to use display lists?



Thanks
 




 2 Posts in Topic:
Can Coin3D use openGL display lists?
"reverb202" <  2006-05-30 11:02:01 
Re: Can Coin3D use openGL display lists?
"randydu@[EMAIL PROT  2006-06-02 01:46:02 

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