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Re: Computer Animation Terminology

by Rowley <industry3dREMOVE@[EMAIL PROTECTED] > Oct 17, 2007 at 11:30 AM

Hollywords, LLC wrote:
> You're right. There's no shortage of topic-specific dictionaries out
> there -- most of which are sadly out of date. So far we haven't found
> a comprehensive dictionary that covers exactly the same ground that
> we're after.

Being out-of-date is something that pretty much everything computer 
related is going to become. Heck, most software packages now are 
upgraded at least once yearly and continue to be over the year with the 
companies issuing service releases.

Temper that though, with the reality that not everybody upgrades to the 
newest release as soon as it comes out - I'm guessing that if someone 
was doing production work - that upgrading to a new package in the 
middle of a current project would be too risky.

> For example, most dictionaries that cover computer animation are
> written for professionals working in the field (or for students hoping
> to enter the field). We want to capture the computer animation terms
> that a working professional from some other discipline (director,
> producer, cinematographer, accountant, mid-level studio executive,
> etc.) might encounter and should understand if they have any hope of
> comprehending what the heck the animators are talking about. At the
> same time, we'll cover terms from the other aspects of the audiovisual
> industry (including film, television, and video games) that those
> working in computer animation may come across but not already know.

You might want to take a look at the books that Thomson Course 
Technology / Premier Press publishes for the gaming industry. They have 
a line of books that are aimed at a similar diverse crowd. Take a look 
at "The Game Producer's Handbook" by Dan Irish - it provides an overview 
a lot of the different disciplines that interact together during a 
multimedia project's lifecycle. Also, take a look at "Game Design" by 
Bob Bates.


Also, visit Amazon.com and take a look at some of the "lists" that 
people have compiled as to what good books there are for such things. 
You might want to also try to compile similar lists of reading / 
reference material to include in your project.

> To do this, we need help from industry experts and amateur enthusiasts
> to identify the terms we should include, fact check the definitions we
> already have, and help us fill in any remaining gaps as we work
> towards completing the first edition of the Hollywords dictionary.

Problem I see in trying to assemble a "Rosetta Stone", is that not many 
people have knowledge / experiences of multiple disciplines. You are 
going to need to 'focus' your research - like maybe constructing a 
survey do***ent that you give people to complete.

Martin

> 
> --Richard
> 
> On Sat, 13 Oct 2007 21:42:07 GMT, Rowley <industry3dREMOVE@[EMAIL PROTECTED]
>
> wrote:
> 
> 
>>Hmm... seem to remember that McGraw-Hill put out a rather comprehensive 
>>"Handbook" on Multimedia some years ago (like 10 years ago, got a copy 
>>of it around here somewhere) - think they also did on A/V too. The 
>>Multimedia one included a lot of audiovisual information if I remember 
>>correctly. Probably needs some serious updating.
>>
>>
>>You might want to look around - you might be duplicating a lot of stuff 
>>that is already out there. Just a suggestion. There are places out there

>>that teach stuff like this, you might do some research and see what sort

>>of text they use.
>>
>>Martin
>>
 




 4 Posts in Topic:
Computer Animation Terminology
"Hollywords, LLC&quo  2007-10-13 14:01:37 
Re: Computer Animation Terminology
Rowley <industry3dREMO  2007-10-13 21:42:07 
Re: Computer Animation Terminology
"Hollywords, LLC&quo  2007-10-16 19:31:36 
Re: Computer Animation Terminology
Rowley <industry3dREMO  2007-10-17 11:30:21 

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tan12V112 Sun Nov 23 9:32:29 CST 2008.