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Graphics > Animation > Re: Creating Ga...
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Re: Creating Games

by Rowley <industry3dREMOVE@[EMAIL PROTECTED] > Jun 23, 2007 at 08:31 AM

Dune Shepherd wrote:

> Aw I'm suprised at the positive responses..

Usually, only the "stupid" questions get negative responses.

> perhaps the religion
> groups naturally attract much more.. shall we say the very simple
> word: "angry" people?

I could see a religious group being more polarized one way or another.

> Anyways I've been doing alot of looking while
> waiting for responses.. it seems that my lack of understanding comes
> from my lack of know anything about hardware. I'm assuming (from the
> brief glances in my rushed research) that a video card is much more
> than another device to produce heat in your computer? Unreal
> Tournament uses OpenGL so I'm guessing thats the "platform" R. H. was
> talking about? I do believe I'm quite more interesting in creating my
> own graphics engine rather than game now that I'm narrowing down my
> goal.

Platform usually denotes the hardware / operating system that it's going 
to be run on. for instance - Playstation (1, 2, or 3), PSP, GB, DS, xBox 
(original or 360), PC or Mac, mobil (cell phone) - each of these is a 
different platform and usually each has it own specifications and 
limitations that you need to take into account when creating a game for
it.

Video cards can/do suck power and produce lots of heat.

> Personal info if it helps: My long term goal is to make a career out
> of this, and Im just beginning to narrow down my major in college and
> I need to pick between my new-found love for animation, or my
> naturally quick learning for scripting. My short term goal is to have
> an idea of what I want, and to create something (thus graphics engine,
> or previous to the replies a game) just to prove to myself i can do
> it, not for money.

Making a career out of this is somewhat diffrent than just doing this as 
a hobby (IMO). There are lots of books out there concerning going into 
this as a career.

My recommendation is any of the books that Thomson Course Technology has;

http://www.course.com/catalog/subcategory.cfm?category=Game%20Development

http://www.course.com/catalog/titlelist.cfm?category=Game%20Development&subcategory=Design%20%26%20Business%20Development

http://www.course.com/catalog/titlelist.cfm?category=Game%20Development&subcategory=2D%2F3D%20Art%20%26%20Animation

These are pricy books - $30 ~ $100+ each.

Amazon will carry most of these - but if there is a college or 
university near you, you can probably pick up some good books at one of 
the bookstores that cater to their students. You can sometimes find 
books on ebay too.

> Anyway thankyou for the help. I'll be more open to critisizm when
> outside of religions forums, but I'm still keeping my guard up when
> touching anything involving them, learning or not.
> 

Just learn to be a duck and let stuff like that roll off your back. 
There are going to be jerks everywhere you go, just ignore them.

Martin
 




 8 Posts in Topic:
Creating Games
Dune Shepherd <deserts  2007-06-22 22:49:19 
Re: Creating Games
Richard Heathfield <rj  2007-06-23 08:48:31 
Re: Creating Games
Richard Brooks <richar  2007-06-23 10:17:44 
Re: Creating Games
Dune Shepherd <deserts  2007-06-23 02:31:30 
Re: Creating Games
Richard Heathfield <rj  2007-06-23 10:03:55 
Re: Creating Games
Richard Brooks <richar  2007-06-23 11:03:27 
Re: Creating Games
Rowley <industry3dREMO  2007-06-23 08:31:07 
Re: Creating Games
Rowley <industry3dREMO  2007-06-23 12:46:03 

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tan12V112 Sun Nov 23 6:56:28 CST 2008.