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Graphics > Animation > Re: Creating Ga...
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Re: Creating Games

by Richard Brooks <richardbrooks@[EMAIL PROTECTED] > Jun 23, 2007 at 11:03 AM

Dune Shepherd said the following on 23/06/07 10:31:
> Aw I'm suprised at the positive responses.. perhaps the religion
> groups naturally attract much more.. shall we say the very simple
> word: "angry" people? Anyways I've been doing alot of looking while
> waiting for responses.. it seems that my lack of understanding comes
> from my lack of know anything about hardware. I'm assuming (from the
> brief glances in my rushed research) that a video card is much more
> than another device to produce heat in your computer?

Yes and no! :-)

If you have a bog-standard video card that's great for word processing, 
it may choke when given full-screen animation.  On the other hand, an 
over the top priced video card which spends most of its time just 
rendering is going to get a bit bored.  Many people think that a 
top-range video card will speed up rendering but that is not really true 
as the time taken for rendering is down to the program itself, how big 
the bitmaps are and how complicated the scene is.

One thing I did remember from when my mate was preparing his renderings 
to video tape (remember that stuff?) was that the companies said "no 
space scenes!" as they had their fill of that subject at that time.

> Unreal
> Tournament uses OpenGL so I'm guessing thats the "platform" R. H. was
> talking about? I do believe I'm quite more interesting in creating my
> own graphics engine rather than game now that I'm narrowing down my
> goal.

Well, you could start up your own company as a positive aside but there 
are so many graphics engines out there.  Prove your graphics engine's 
"USP" as to why there should be another one out there.

> Personal info if it helps: My long term goal is to make a career out
> of this, and Im just beginning to narrow down my major in college and
> I need to pick between my new-found love for animation, or my
> naturally quick learning for scripting. My short term goal is to have
> an idea of what I want, and to create something (thus graphics engine,
> or previous to the replies a game) just to prove to myself i can do
> it, not for money.

A game is no different from other media.  Even for a short scene you are 
going to realise that you will be doing the same processes as the film 
studios - writing scripts, getting your timings worked out, setting up 
camera angles and not breaking the rules so as to not tire the eyes, or 
confound your audience.

If going the game route, it wouldn't hurt to read up on a few basic tv 
or film media books or reference some basic guidelines or animation.  It 
will help when you hammer out your idea with a prospective client and 
that is where you make your selling point, bare-knuckle style.

> Anyway thankyou for the help. I'll be more open to critisizm when
> outside of religions forums, but I'm still keeping my guard up when
> touching anything involving them, learning or not.

I think religion and games are not the best combination these days what 
with the churches in the UK banning a certain title.  ;-)

Good luck in all that you do!


Richard Brooks.
-- 
"Initiative is punishable."
                     Russian business saying.
 




 8 Posts in Topic:
Creating Games
Dune Shepherd <deserts  2007-06-22 22:49:19 
Re: Creating Games
Richard Heathfield <rj  2007-06-23 08:48:31 
Re: Creating Games
Richard Brooks <richar  2007-06-23 10:17:44 
Re: Creating Games
Dune Shepherd <deserts  2007-06-23 02:31:30 
Re: Creating Games
Richard Heathfield <rj  2007-06-23 10:03:55 
Re: Creating Games
Richard Brooks <richar  2007-06-23 11:03:27 
Re: Creating Games
Rowley <industry3dREMO  2007-06-23 08:31:07 
Re: Creating Games
Rowley <industry3dREMO  2007-06-23 12:46:03 

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tan12V112 Sun Nov 23 9:06:57 CST 2008.