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Graphics > Animation > Re: Creating Ga...
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Re: Creating Games

by Richard Heathfield <rjh@[EMAIL PROTECTED] > Jun 23, 2007 at 10:03 AM

Dune Shepherd said:

> Aw I'm suprised at the positive responses..

Most techie groups will do their best to be positive for as long as you 
are (a) positive yourself, (b) not trying to get other people to do 
your homework for you, (c) capable of learning basic stuff quickly, (d) 
able to do at least some of the research yourself.

> Anyways I've been doing alot of looking while waiting for responses..

You see? That's JUST the sort of thing that wins you friends in techie 
groups. :-)

> it seems that my lack of understanding comes
> from my lack of know anything about hardware.

I don't think you need to know spit about hardware, to be honest. Not if 
you just want to animate simple stuff. (Translation: I can do simple 
animation, and I don't know spit about hardware.)

> I'm assuming (from the
> brief glances in my rushed research) that a video card is much more
> than another device to produce heat in your computer?

It's entirely possible, but I think of it merely as "something down 
there underneath X" (or, if I'm on Windows, "something down there 
underneath the Win32 GDI").

> Unreal
> Tournament uses OpenGL so I'm guessing thats the "platform" R. H. was
> talking about?

No, but it /is/ a ****table graphics library. I looked at it - even 
bought the books for it - but bottom line, I didn't like it very much. 
So I wrote my own graphics engine instead.

> I do believe I'm quite more interesting in creating my
> own graphics engine rather than game now that I'm narrowing down my
> goal.

That's the ticket. :-)

> 
> Personal info if it helps: My long term goal is to make a career out
> of this, and Im just beginning to narrow down my major in college and
> I need to pick between my new-found love for animation, or my
> naturally quick learning for scripting. My short term goal is to have
> an idea of what I want, and to create something (thus graphics engine,
> or previous to the replies a game) just to prove to myself i can do
> it, not for money.

Well, money's always nice, isn't it? But yeah, I know what you mean - I 
didn't write a 3D engine because I thought I could make money off it. 
If I'd thought that, I'd have needed my head examining, because I 
wouldn't have had a snowball's chance in Arizona of making a single 
penny from it.

> Anyway thankyou for the help. I'll be more open to critisizm when
> outside of religions forums

Sounds like you were stung pretty bad. In the technical world, we have 
our own religious principles (****tability, performance, correctness, 
clarity, generality, simplicity, reusability...), and they can cause 
some pretty interesting arguments on occasion. :-)

But anyway, in the techie world - and especially in Usenet - if you 
can't take (constructive) criticism, you're toast, because that's how 
Usenet maintains rigour. People are people, and someone is bound to 
tell you a bunch of junk at some point (possibly me, actually), and 
it's only proper that they should be corrected, for your sake, so that 
you are not misled. And when /you/ post a bunch of junk, /you/ will be 
corrected. How you handle that is up to you, but a thick skin is pretty 
much a prerequisite for long term Usenet usage.

-- 
Richard Heathfield <http://www.cpax.org.uk>
Email: -www. +rjh@[EMAIL PROTECTED]
 users: <http://www.cpax.org.uk/prg/writings/googly.php>
"Usenet is a strange place" - dmr 29 July 1999
 




 8 Posts in Topic:
Creating Games
Dune Shepherd <deserts  2007-06-22 22:49:19 
Re: Creating Games
Richard Heathfield <rj  2007-06-23 08:48:31 
Re: Creating Games
Richard Brooks <richar  2007-06-23 10:17:44 
Re: Creating Games
Dune Shepherd <deserts  2007-06-23 02:31:30 
Re: Creating Games
Richard Heathfield <rj  2007-06-23 10:03:55 
Re: Creating Games
Richard Brooks <richar  2007-06-23 11:03:27 
Re: Creating Games
Rowley <industry3dREMO  2007-06-23 08:31:07 
Re: Creating Games
Rowley <industry3dREMO  2007-06-23 12:46:03 

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