Dune Shepherd said the following on 23/06/07 06:49:
> Okay so I'm sure lots of these posts get posted, but I'm unable to
> find any (I'm a horrible searcher and cannot find a book that teaches
> you how to search since when I search for such, I can't find it, a
> horrible 22 I say)
>
> I see alot of stuff about silly c++ tutorials and simple stuff, fine
> and dandy for people who don't know all that I suppose, but I'd really
> like to know in essence how to create a full game. Is there a basic
> terminology book somewhere? I know a little bit of visual and java
> etc. but I can pick up just about any language rather quickly, I'm not
> looking to learn in a day, 5 years is perfectly fine, however I'd like
> a good idea of direction
>
> How, for example, was Oblivion of Morrowing (Elder Scrolls by
> Bethesda) created? I know programming, but most languages do not
> provide a built in graphics thingy. Obviously such games are not a
> very large compilation of jpegs. Wikipedia is no help.
Most companies break their teams down into specific areas so a graphics
artist, even if they know some programming will probably never use it
in-house as that would be the job of the programmers who need the work!
A mate of mine did some short animations and promoted it. Simple as
that and it worked for him. Via Bullfrog the games company and The
Muppet Television Workshop he ended up doing film work for some years.
Be prepared to think of your work as contract work, with lay-offs after
an unsuccessful product launch.
> Any help appreciated, critisize if you must but I'll probably just
> ignore you. And if I'm completely lost in asking this question here,
> perhaps help on pointing me in the right direction? Much obliged.
>
You could join one of the forums here.
<http://www.cgsociety.org/>
--
"Initiative is punishable."
Russian business saying.


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