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Graphics > Algorithms > How can extract...
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How can extract a manifold mesh from a non-manifold triangles?

by "Keith.Lv" <LvSizhe@[EMAIL PROTECTED] > Jul 12, 2008 at 07:44 AM

I'm searching for such an algorithm,  it can generate a non-manifold
mesh from a set of triangles.

The input triangles are on the object's surface, and connected
together. Part of the mesh (about 20%) is non-manifold. So I want to
find a way to deleted some triangles, and convert the input mesh into
manifold mesh (needn't to be bounded) by delete bad triangles.

Is there any algorithm satissified this requirement?
 




 5 Posts in Topic:
How can extract a manifold mesh from a non-manifold triangles?
"Keith.Lv" <  2008-07-12 07:44:25 
Re: How can extract a manifold mesh from a non-manifold triangle
=?ISO-8859-1?Q?Hans-Bernh  2008-07-12 22:00:51 
Re: How can extract a manifold mesh from a non-manifold triangle
"Keith.Lv" <  2008-07-13 07:17:51 
Re: How can extract a manifold mesh from a non-manifold triangle
=?ISO-8859-1?Q?Hans-Bernh  2008-07-13 21:29:55 
Re: How can extract a manifold mesh from a non-manifold triangle
"Keith.Lv" <  2008-07-14 06:21:59 

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tan12V112 Fri Sep 5 0:59:30 CDT 2008.