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Graphics > 3D imaging > Re: 2D3D
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Re: 2D3D

by Dale <dale.kelly@[EMAIL PROTECTED] > Oct 7, 2007 at 06:17 AM

wacom is working on a ball stylus, such that, when you push, you get a 
saturation change, when you roll, you get hue change, when you push you 
get L* (lightness) change

with the clouds, or or entropies

Dale wrote:
> I have a better 2D3D than cube, I have given a copy of this information 
> to John Stas (ex-military) and Jason Bodnar (at least a very good 
> systems person), contact them for a copy until I can send you for FREE, 
> in terms of money, would like my kind of FGHAM(fame) in return, noone 
> outside the know can know my FGHAM
> 
> it involves, a different shape paradigm, one of the shapes is an entropy

> or diffuser, could be used to generate diffusion for energy, defense, 
> etc. purposes, a diffuser can be used to blur the other shapes, and 1D 
> arcs, and 2d1d arcs, aloowing for a more painting approach to "vector" 
> imaging, the code paradigm, does not involve a metafile, video use 
> requires no rasterization, but video distribution, would require a 
> rasterization of "vector" elements, unless all "vector" elements were 
> blurred into raster, which for art would be ideal, the serialization of 
> an output file is not done, but blurring could mean a direct raster 
> serialization
 




 2 Posts in Topic:
2D3D
Dale <dale.kelly@[EMAI  2007-10-06 22:32:30 
Re: 2D3D
Dale <dale.kelly@[EMAI  2007-10-07 06:17:11 

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tan12V112 Mon Dec 1 16:13:11 CST 2008.