wacom is working on a ball stylus, such that, when you push, you get a
saturation change, when you roll, you get hue change, when you push you
get L* (lightness) change
with the clouds, or or entropies
Dale wrote:
> I have a better 2D3D than cube, I have given a copy of this information
> to John Stas (ex-military) and Jason Bodnar (at least a very good
> systems person), contact them for a copy until I can send you for FREE,
> in terms of money, would like my kind of FGHAM(fame) in return, noone
> outside the know can know my FGHAM
>
> it involves, a different shape paradigm, one of the shapes is an entropy
> or diffuser, could be used to generate diffusion for energy, defense,
> etc. purposes, a diffuser can be used to blur the other shapes, and 1D
> arcs, and 2d1d arcs, aloowing for a more painting approach to "vector"
> imaging, the code paradigm, does not involve a metafile, video use
> requires no rasterization, but video distribution, would require a
> rasterization of "vector" elements, unless all "vector" elements were
> blurred into raster, which for art would be ideal, the serialization of
> an output file is not done, but blurring could mean a direct raster
> serialization


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